|
Originally
appeared July 29 2003
A Brief Lesson
in Gaffed Dice
By
Dale S. Yeazel
Despite all
of the tricks I have seen crossroaders try over the years, such
as past posting, bet switching and dice sliding, I have never
seen gaffed (crooked) dice on a game, at least not
that Im aware of. I have only heard anecdotal stories of
some Las Vegas casinos using gaffed dice in the forties and fifties.
It makes one wonder if dealers and players should still be concerned
with the possibility of either a player or the house of introducing
gaffed dice into a game.
From the standpoint
of the casino employee the answer is obvious: we deal and supervise
the game as though every player is potentially a crossroader on
the verge of making a move. The procedures we deal
the game by are designed to prevent those that would take advantage
of the house, from doing so. From the players standpoint,
even if they believe todays casinos are too concerned with
losing their gaming license to risk their livelihood by cheating
their patrons, by learning a bit of how the games can be cheated,
they will look at gambling in a whole new light. The next time
the stickman says; One hand on the dice please! they
might realize that the reason they say this is to make it more
difficult for them to switch the dice.
Misspots are
the most obvious of all dice gaffs that involve what is called
outside work. Outside work is gaffing that is done
to the outside of the dice. On square dice, opposite
sides of a die always add up to seven. On a misspotted die the
opposite sides will not add up to seven. The most blatant example
of misspots can be found in some souvenir shops in Las Vegas.
Old timers refer to them as door pops. One die has
nothing but fives on it and the other die has nothing but twos
and sixes. Subsequently, the only numbers that can be rolled are
seven and eleven. Todays crossroader may still be fearless
but they are not stupid enough to send in door pops even in a
private game with first class chumps, much less try to use them
in a casino.
I worked with
a man that claimed his witnessed his father using doubles
in a casino on Fremont Street. The man switched the dice the stickman
gave him for a pair that had an additional six on each die where
the one should be, the odds against him where now 8 to 1 instead
of 35 to 1 of throwing a twelve. He bet the boxcars
and cleaned up. Even the boxman using the mirrors on the table
would not have given him a clue. The only chance they would have
had in exposing the gaff would have been to have the stickman
turn the dice from top to bottom to see if the number facing up
was the place side of the number on the bottom.
A slightly
less obvious and effective way of gaffing dice is to create a
flat or brick. Todays casino dice
are manufactured so there is no more than 1/10,000 of an inch
difference between each dimension. If one was to create a die
where the four vertical lines were as little as 1/5,000 of an
inch shorter than the others, the numbers on the top and bottom
of the die would have a slightly greater surface area and there
would be a greater chance of the die coming to rest on them.

In this example
you can clearly see that this die has a much greater chance of
coming to rest on a four or three, the distance of a
is shorter than b making the surface area of the four
on the top (and the three on the bottom) much larger.
This is why
you might see a pit manager using a micrometer to measure the
dice before he puts them on the game. It doesnt matter how
big the die is, as long as there is no more than 1/10,000 of an
inch difference in the dimensions.
The most common
example of inside work (work done to the inside of
a die) is the ever-popular loaded die. People have
believed for years that the clear dice used in casinos today cant
possibly be loaded since someone could see the load in the clear
plastic, unfortunately this is not the case. Crooked dice manufacturers
will carefully drill out the paint in the spots of a die and paint
the bottom of the hole before placing small amount of lead, gold
or platinum in the hole and refilling the hole with paint. After
the paint dries they will sand it down and have a die that will
favor the side that is opposite the loaded side. The most reliable
method of testing for loads is by dropping the die in a glass
of water and looking for the weighted side diving for the bottom
and the opposite side being on top. Since this method is hardly
practical for boxmen to employ, they usually spin the die between
their thumb and index finger looking for the die to make an unnatural
move when it stops.
The serial
number many casinos have manufacturers put on the six
side of their die wont deter a determined cheat. He will
have a manufacturer make a gaffed die without a serial number.
Then after he has had a chance to shoot the dice and find out
what the number du jour is, he will go out to his
car and add the serial number to the gaffed dice. I am told the
ink used often smells like bananas.
Notice that
in all the examples I have mentioned are instances of what is
called percentage dice. In other words, they dont
always roll the number the user wants them to but merely roll
that number more often than the percentages say they should. An
example a gaffed die that is never rolls a number not wanted by
the user is electro-magnetic dice. The dice are loaded with iron
and there is an electro-magnet under the layout. There is a switch
for a dealer or boxman to turn it off or on.
I cant
imagine a Las Vegas casino using such a gaff. For one thing, it
would be impossible to get rid of the evidence if the gaming commission
decided to drop by for a visit.
I got taped
off of a game one time and saw the pit boss staring at a lady
that was playing on a game and had a small compass sitting next
to her checks in the rail. I came up behind my boss and asked;
Do you want to know what the compass is for? He turned
around and said: Yes Dale, please tell me what the compass
is for! I then said; In case you turn on a table magnet,
she will see the needle move.
|